
After Hours
An after-dark arena tour: giant kitchens, neon rooftops, a foundry, an orbital station and a museum. Vote on maps and battle in Deathmatch, Capture the Flag or Domination.
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An after-dark arena tour: giant kitchens, neon rooftops, a foundry, an orbital station and a museum. Vote on maps and battle in Deathmatch, Capture the Flag or Domination.

Build a shared aquarium, break through the surface, raise monuments on an endless Horizon, and carry bonuses into new eras within the session.

Classic backgammon with hits, bar entry, doubles, forced dice usage, and bearing off.

Fight personally, command a warband, capture a generated world, and break the enemy citadel.

Place your fleet by hand, then hunt your opponent across two private ocean grids.

8-ball with precise physics: real cut shots, cushion mouths, ghost-ball aim guide. Play a friend or a beatable bot.

A warm multiplayer blackjack table with chips, doubles, pair splitting, and dealer play.

Two fully procedural polygon fighters trade body-driven punches in a tiny robot boxing ring.

A panicking ragdoll buddy in a three-layer destructible world: dirt, cavern, rock, and the lava-lit deep.

American checkers with mandatory captures, multi-jumps, and kings.

Full classic chess with castling, en passant, promotion, and draw rules.

A time-clone action adventure. Record your combat, build an army from your own past, and break the Paradox Engine.

Take turns drawing while everyone else races to guess the word. Fast guesses score big - the artist scores when you do.

A polygonal katamari. Roll up pins, cats, cars, and the moon before the King gets bored.

A calm shared city builder where players independently explore one living city, place roads and zones, and watch buildings, traffic, population, and revenue grow over time.

Drop four in a row before your opponent does.

A West worth saving. Ride a colorful polygonal frontier, fight the Copperline railroad, build a home, and turn a battered six-shooter into a legend. A complete single-player action RPG.

Duel a rival that learns your habits. Defeat seven versions, then survive its unbeatable final form.

A relaxed Crazy Eights table with private hands and wild suit choices.

Type the word over each monster to put it down before it reaches the barricade.

Co-op bomb disposal for a voice call. One player sees the bomb - everyone else holds pieces of the manual. Talk fast.

Balance water and sunlight to grow a cactus into bloom. Drawn entirely with polygons.

Dance on the beat to blast pigeon waves with combo shockwaves.

Claim more boxes than your opponent by drawing the final edge.

Physics match-3 in a pit of hundreds of balls: drop colors, detonate triples, chain the avalanche. Six colors, no mercy line.

A big shared drawing board. Scroll, zoom, and doodle together.
Draw a ridiculous monster, record its roar, choose its attacks, and fight it with friends. Keep your creation as a complete game.

The ship is falling apart and the repair orders are on the wrong screens. Shout "SET THE QUARTERLY FLANGE TO 3" at your crew before the hull gives out. Loud, fast, and nobody's fault in particular.

Make something brilliant. A luminous match-three adventure through 30 stages and three crystal realms. Combine special gems, build radiant cascades, relax in endless Zen, or chase a record in two-minute Rush. Saved journeys, 90 stars, and treasured keepsakes.

Bluffing trivia. Everyone writes a fake answer to a weird true fact, then votes for the truth. Fool your friends, find the facts.
Conquer four galaxies while piloting up to six fleets. Dodge and blast debris; only surviving ships arrive.

A friendly four-seat Go Fish table with private hands and books to collect.

Draw the clues, guess the word, and save the little figure together.

Choose a castle, bridge, or flower garden. Pick colorful loads, drive your smiling truck, and build your own little town.

A warm four-player Hearts table with passing, private hands, and shooting the moon.

A phone-first party game. Everyone sees the secret word except one imposter. Talk it out, vote, and catch the faker before they blend in.

Turn-based artillery on procedurally generated, fully destructible terrain. Aim, mind the wind, and blast your friends off the hillside.

Co-op balloon keep-up. Tap balloons to keep them off the floor and build the team streak. More balloons keep arriving.

Mix, price, and sell lemonade by day - then fight killer lemons for ingredients by night.

Explore a shared living world where rain, rivers, farms, deliveries, shops, traffic, trains, wildlife, and crowds create visible consequences across independent player cameras.

Raise a curious little companion in a travelling house. Share snacks and scratches, hop through a giant garden, cast a bouncing magnet into a forgotten lagoon, and turn your discoveries into a home your friend can use. Original painted scenery, music and saved progress.

Mix colorful ice cream scoops in a cone or cup, add toppings, and share a sweet treat with a bunny friend.

Choose a star, swing from the tee or try a gentle pitch, and collect a whole outfield of happy hits with Teddy.

Feed six friendly animals, play catch, and collect zoo stamps. Choose your own gentle adventure through colorful habitats.

An over-the-top polygon fireworks festival with chain reactions, comets, aurora, fountains, and huge lantern waves.

Classic Kalah mancala with captures and extra turns.

A priceless painting has been scrambled. Slide the tiles to restore the masterpiece.

A rapid-fire gauntlet of 15-second minigames: odd-one-out, quick draw, mind games, memory, and more. Fastest fingers take the podium.

Steal a golden goose, an enormous cactus, and a dinosaur skeleton. Sneak past guards, lure them away, and haul ridiculous loot to the van. Three handcrafted heists for 1–4 movers, solo dragging, shared carrying, and saved medals.

One shot. Five magical worlds. A 40-level celestial adventure with bouncing bumpers, portals, moving constellations, five character powers, 15 mastery challenges, persistent stars and trophies. Mouse, touch, keyboard and controller play.

Tron-style light cycle battle. Steer your cycle, wall in your rivals, and be the last rider on the grid. Bots fill empty slots.

Co-op arcade defense. Every player pilots an orbital shield around a shared core - block the swarm together and see how many waves your crew survives.
Build a tiny golf course with fans, bumpers, ramps and moving walls. Play together, then send your ridiculous creation as a complete game.

Their fire. Your ammunition. A controller-first twin-stick counterattack: catch enemy fire in a magnetic orbit, return perfect shots, dash through lasers, and dismantle the Heliophage. Three sectors, ship upgrades, flight school, procedural sound, and full keyboard controls.

Write a ridiculous object. Trade ideas. Record a 30-second sales pitch, watch the premieres, and vote for the best.

Tiny army. Big last stand. Build a colorful pocket battlefield, capture supply points, and survive six waves with a different upgrade combo every run.

A 120-tick polygon shmup campaign: 15 handcrafted stages, 3 bosses, looping forever with meaner everything. WASD + SPACE. No bombs, no mercy.

One raft, everyone paddles. Steer down the river together, scoop up ducks, and try not to hit the banks. You will hit the banks.

Find Bunny’s favorite colors among gently drifting balloons, pop a rainbow, and discover a new arrangement each round.

Cruise a big red pickup over hills and ramps. Tap for a happy flip, toot the horn, and keep exploring!

A first-person endless temple run rendered in real 3D. Dodge, jump, and slide through a procedurally generated corridor - friends spectate your run live.

Scoop, pat, and build a sunny sandcastle. Add flags and shells, then send a gentle wave. No hurry and no losing.

A haunted office ouija board. Ask a question out loud, rest your hands on the board, and watch it answer. Nobody is steering. Probably. The board keeps receipts.

Co-op herding. Everyone is a sheepdog - drive the flock into the pen before the bell. The sheep have their own ideas.

Turn ordinary objects into outrageous inventions. Pitch your secret purpose on the live camera stage, then guess your friends' pitches. 2–6 players, together or remote.

A photo scavenger hunt. Run around your house, photograph the prompt, let one friend judge you.

Partnership Spades with full bidding, nils, bags, and private hands.

Fast pong in a sink. Tap anywhere or use W/S / arrows to move your paddle.

Race across a world nine screens wide - every player gets their own camera. Sweep up star orbs, dodge asteroids, and top the board before time runs out.

Make a home out of the end of the world. Build a visibly modular salvage ship, explore six brilliant sectors, board haunted wrecks, find your crew, and decide the fate of a living moon. A complete single-player space adventure.

Paint colorful fireworks anywhere, or light the big stars to reveal sky pictures and a happy firework finale.

Build a battleship from the wreckage. Steer a salvage ship through four sectors, weld eight kinds of weapons and systems onto your hull, and dismantle four enormous bosses. Automatic weapons, mouse/touch or keyboard steering, and a lifesaving shockwave. A complete solo campaign with checkpoint saves.

Race the sun. Distance is the score.

One impossible skyship. Six crewmates. Bring back the dawn. A cooperative expedition through a beautiful, broken world.

Grow living colonies, forage for nectar, and overwhelm rival nests with flowing swarms.
Line up your phones and run a railway across every screen. Switch tracks, stop trains, and deliver the right cargo together. Solo practice included.

Compliance Module 7 gave everyone a different briefing. Argue for 30 minutes. Trust nothing — except maybe Trust Tokens.

Classic three-in-a-row for one or two players.

A colorful pretend café for little hands. Choose any of seven little treats, tap the glowing tools, then serve an animal friend. Every drink brings a smile; their favorite brings extra happy hearts. Gentle sounds and endless play.

Tiny ships. Big hauls. Fly close to latch on, pull together, and build a little home in space. A cozy, chaotic salvage expedition for 1–6 pilots.

Aim bouncy, heavy, and pop balls at wooden towers, bridges, and dominoes. Real collisions, chain reactions, and free building!

A living single-player RTS with optional twin-stick intervention. Build fleets, conquer a generated sector, or dive into persistent battles and change the odds yourself.

Attempt to survive the journey from Tucson to Las Vegas. @nytan on bandcamp did the music.


Type a word and it becomes a neon platform. Climb above the rising flood.

Become the thing the stars are afraid of. Join a crew of up to six pilots: devour or rescue procedural worlds, grow orbital weapons, fight five celestial guardians, and carry the last of your kind beyond the final sun. A complete persistent cooperative campaign with touch, keyboard, gamepad, and original synthesized music.

Secretly choose a power. Reveal together. Live with the world you made.

Your games, on your device. Start from a template or try a small interactive example.
Run Homegames on a machine in your house. Download, extract, and launch — Node, Git, and Docker are not required. Supports Windows x64, macOS (Apple Silicon or Intel), and Linux x64. Everyone on your network plays in their browser.
Homegames has been in development as a (mostly) solo side project since 2018. Explore the project history →